Senior Software Engineer (Unreal)
Company: Disneyland Hong Kong
Location: Burbank
Posted on: June 1, 2025
Job Description:
Join Our TeamThe Office of Technology Enablement is a strategic
organization designed to establish Disney as a progressive,
innovative, and responsible leader in important and fast-moving
areas of technology such as artificial intelligence and mixed
reality. The organization coordinates efforts in AI/ML and mixed
reality across each of the Walt Disney Company's business segments
to enable value and drive business outcomes.OverviewAs a Senior
Software Engineer (Unreal), you will help build foundational
prototypes and systems that enable Disney's AI & XR Studio to
accelerate creative innovation across The Walt Disney Company. Your
focus will be on developing scalable tools and experiences that
downstream teams can extend and adapt into broader production
efforts. This role operates at the intersection of engineering and
storytelling, providing foundational tools and experiences that
empower partner teams to move faster and bolder with emerging
technologies. You will own the technical direction and optimize
stakeholder satisfaction for a collection of internally developed
products in addition to architecting and delivering new software
solutions, all while leveraging your expertise in Unreal and its
accompanying toolset. You work closely with a cross-functional team
of partners, including software, test, and automation engineers and
creative teams to improve develop and improve product
performance.Responsibilities
- Provide technical leadership across multiple prototypes and
tools, focusing on building scalable foundations that downstream
teams can expand upon, while maintaining strong momentum and
project health.
- Provide guidance and support to team members to ensure on
creative vision and business goals.
- Conduct rigorous testing to identify and fix any bugs or issues
that may affect product performance.
- Act as a technical owner for net new tools or experiences,
collaborating with stakeholders to define requirements, success
metrics, and clear pathways for downstream teams to build upon
studio-developed work.
- Build clear, modular documentation that translates business and
creative inputs into technical deliverables, allowing for smooth
handoffs and scalability.
- Author review and maintain top-tier code.
- Collaborate closely with internal engineering teams and
enterprise partners to deliver robust solutions designed to be
adapted, scaled, or integrated into downstream experiences.
- Mentor and develop junior team members.
- Design, develop, and maintain high-quality game code, features,
and systems in collaboration with the development team.
- Implement and optimize gameplay mechanics, graphics rendering,
AI algorithms, and networking systems to ensure smooth performance
across various platforms.
- Contribute to technical design discussions, identifying
opportunities for innovation and improvement in game development
processes.
- Collaborate with cross-functional teams, including design, art,
and production, to integrate technical requirements and deliver
high-quality games on time.
- Conduct code reviews, provide feedback, and mentor junior
engineers to promote best practices and ensure code quality and
efficiency.
- Stay current on industry trends, emerging technologies, and
best practices in game development to continuously improve
technical skills and knowledge.Qualifications
- Bachelor's degree in Computer Science, Software Engineering, or
a related field.
- At least 5 years of experience in developing high impact
software solutions.
- Proficiency in programming languages commonly used in
development, such as C++, C#, or Java.
- Experience with game engines, tools, and technologies; Unreal
Engine proficiency a must, with additional engine knowledge such as
Unity, or proprietary engines a bonus.
- Strong problem-solving skills, attention to detail, and the
ability to work effectively in a fast-paced, collaborative
environment.
- Excellent communication and interpersonal skills, with the
ability to work well with cross-functional teams and contribute to
technical discussions and decisions.
- Strong track record of interfacing with business and creative
stakeholders to define requirements, propose solutions and support
products through the prototype life.
- Excellent communication and project manage.
- Passion for mentoring others and developing junior
engineers.------------:Join Our TeamThe Office of Technology
Enablement is a strategic organization designed to establish Disney
as a progressive, innovative, and responsible leader in important
and fast-moving areas of technology such as artificial intelligence
and mixed reality. The organization coordinates efforts in AI/ML
and mixed reality across each of the Walt Disney Company's business
segments to enable value and drive business outcomes.OverviewAs a
Senior Software Engineer (Unreal), you will help build foundational
prototypes and systems that enable Disney's AI & XR Studio to
accelerate creative innovation across The Walt Disney Company. Your
focus will be on developing scalable tools and experiences that
downstream teams can extend and adapt into broader production
efforts. This role operates at the intersection of engineering and
storytelling, providing foundational tools and experiences that
empower partner teams to move faster and bolder with emerging
technologies. You will own the technical direction and optimize
stakeholder satisfaction for a collection of internally developed
products in addition to architecting and delivering new software
solutions, all while leveraging your expertise in Unreal and its
accompanying toolset. You work closely with a cross-functional team
of partners, including software, test, and automation engineers and
creative teams to improve develop and improve product
performance.Responsibilities
- Provide technical leadership across multiple prototypes and
tools, focusing on building scalable foundations that downstream
teams can expand upon, while maintaining strong momentum and
project health.
- Provide guidance and support to team members to ensure on
creative vision and business goals.
- Conduct rigorous testing to identify and fix any bugs or issues
that may affect product performance.
- Act as a technical owner for net new tools or experiences,
collaborating with stakeholders to define requirements, success
metrics, and clear pathways for downstream teams to build upon
studio-developed work.
- Build clear, modular documentation that translates business and
creative inputs into technical deliverables, allowing for smooth
handoffs and scalability.
- Architect cloud native systems using modern infrastructure
standards.
- Author review and maintain top-tier code.
- Collaborate closely with internal engineering teams and
enterprise partners to deliver robust solutions designed to be
adapted, scaled, or integrated into downstream experiences.
- Mentor and develop junior team members.
- Advocate for development practices, organization.
- Design, develop, and maintain high-quality game code, features,
and systems in collaboration with the development team.
- Implement and optimize gameplay mechanics, graphics rendering,
AI algorithms, and networking systems to ensure smooth performance
across various platforms.
- Contribute to technical design discussions, identifying
opportunities for innovation and improvement in game development
processes.
- Collaborate with cross-functional teams, including design, art,
and production, to integrate technical requirements and deliver
high-quality games on time.
- Conduct code reviews, provide feedback, and mentor junior
engineers to promote best practices and ensure code quality and
efficiency.
- Stay current on industry trends, emerging technologies, and
best practices in game development to continuously improve
technical skills and knowledge.Qualifications
- Bachelor's degree in Computer Science, Software Engineering, or
a related field.
- At least 5 years of experience in developing high impact
software solutions.
- Proficiency in programming languages commonly used in
development, such as C++, C#, or Java.
- Experience with game engines, tools, and technologies; Unreal
Engine proficiency a must, with additional engine knowledge such as
Unity, or proprietary engines a bonus.
- Strong problem-solving skills, attention to detail, and the
ability to work effectively in a fast-paced, collaborative
environment.
- Excellent communication and interpersonal skills, with the
ability to work well with cross-functional teams and contribute to
technical discussions and decisions.
- Strong track record of interfacing with business and creative
stakeholders to define requirements, propose solutions and support
products through the prototype life.
- Excellent communication and project manage.
- Passion for mentoring others and developing junior
engineers.
The hiring range for this position in Los Angeles, CA is
$138,900.00-$186,200.00. The base pay actually offered will take
into account internal equity and also may vary depending on the
candidate's geographic region, job-related knowledge, skills, and
experience among other factors. A bonus and/or long-term incentive
units may be provided as part of the compensation package, in
addition to the full range of medical, financial, and/or other
benefits, dependent on the level and position offered.Disability
Accommodation for Employment ApplicationsThe Walt Disney Company
and its Affiliated Companies are Equal Employment Opportunity
employers and welcome all job seekers including individuals with
disabilities and veterans with disabilities. If you have a
disability and believe you need a reasonable accommodation in order
to search for a job opening or apply for a position, visit the
Disney candidate disability accommodations FAQs . We will only
respond to those requests that are related to the accessibility of
the online application system due to a disability.
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Keywords: Disneyland Hong Kong, Arcadia , Senior Software Engineer (Unreal), IT / Software / Systems , Burbank, California
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